Water teaches you to flow around obstacles rather than break them. When I think about a level, I picture a current: where the player speeds up, where they stop, where they take a breath.
A small idea, but it saves me from straight corridors.
Water teaches you to flow around obstacles rather than break them. When I think about a level, I picture a current: where the player speeds up, where they stop, where they take a breath.
A small idea, but it saves me from straight corridors.