How to Balance a Roguelike: The First-Hour Difficulty Curve

Yuriy Yanin ·1 min ·Medium ·3

Where balance begins

A roguelike’s balance is not a table of numbers but a curve of feelings. The player should sense growing power, yet never feel the run is decided for them.

A good roguelike is honest: you lost because you made a mistake, not because of bad luck.

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Yuriy Yanin
Game Director

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