Element · Water · Gacha hero

Qufli

QUFLI

“Water took my world. And water is what kept me alive.”

A drowned world Mentor Creator
Qufli — mage of a drowned world
Dossier

Who is Qufli

Name
Qufli
Role
A summoned hero (gacha) — a real wizard from his own world
Element
Water
Origin
A drowned world
Nature
A neutral-good mentor with a hidden goal
Archetype
Soft on the outside — a mystery within
Personality

Calm, even-tempered and genuinely kind — but not wide open. Qufli readily teaches, gives hints, covers you in battle; it is safe near him, and trust in him arises on its own.

He keeps his true thoughts and goal to himself — not out of calculation, but because he is not used to unloading personal things on random companions. Those who have been through more than one foray with him and earned his trust, he lets closer — and drops grains of truth. That is why the rare moments of his openness are truly valuable.

Backstory

Qufli’s home world died from an imbalance of the elements: water magic lost its equilibrium and flooded everything. Only those who mastered water well enough to live in it and on it survived.

For Qufli, water is neither a gift nor a source of pride, but the thing that both took his world and kept him alive. Having learned of the Anchor of Worlds, he found his way there.

Motivation

Why he is at the Anchor

Qufli seeks to restore the Anchor of Worlds in order to bring other elements — fire, earth, air — back to his drowned world and to balance the water, repairing the broken equilibrium.

This sets him apart from the other wizards: he does not drain other worlds for power but tries to restore balance — a rare “creator” in a system where most only hasten the death of worlds. He hides his true goal, revealing it bit by bit — as trust grows on joint forays.

A shadow on the horizon To fill his world with other elements, they still have to be taken from somewhere. The creator’s path risks leading Qufli to the same conflict as everyone else.
Basic spell

Ice Feather

A sequential projectile volley that applies a status. Qufli fires feather-projectiles one by one; they fly at enemies and apply Chill. Upgradable: number of projectiles, piercing, size, start delay, damage and attack speed.

4projectiles 12%Chill
Properties · up to 3 per spell

Incorporeal form

Projectiles fly a fixed distance and are not destroyed on hit.

return branch

I carry all I own with me

Upon reaching their limit, the projectiles return to Qufli simultaneously.

req. Incorporeal form · damage −30%

The Milky Way

After the return, another batch arrives: no damage, but +25% to Chill chance.

req. I carry all I own with me

Frost touch

Chill chance +25% (12% → 15%).

Leading with trumps

The first projectile is a guaranteed crit (100%).

An ace up the sleeve

The last projectile hits an area, applying Chill with +25% chance.

A copy of a copy

Creates a copy of Qufli that repeats the basic attack.

damage −30%

Status chance — all “+25%” are calculated multiplicatively from the base: 12% × 1.25 = 15%; sources multiply in sequence (×1.25 × 1.25 = 18.75%). Damage penalties — all “−30%” multiply together: two sources → ×0.7 × 0.7 = 0.49 (49% damage in total).

Ultimate ability

Absolute Zero

Control through freezing and exploding ice shards — a short, powerful burst and the culmination of a Chill build.

AoEburst chain reaction
1

Freeze

Maximum Chill instantly covers the area — enemies freeze solid in ice.

2

Shatter

The first hit on a frozen enemy splits the ice: 5 ice shards fly in all directions.

3

Chain

The shards strike other frozen enemies → they shatter too → the reaction spreads across the whole area.

Upgrades

Strengthened in the meta — through damage, separately from the basic spell.

Meta perk · Absolute absolute

Frozen enemies remain in the ice for another 5 seconds after the reaction.

🔥 Cross-elemental synergy The freeze window lets you switch to a fire hero: the flame shatters the ice into shards early, dealing double fire damage. Ice + fire is the foundation of a team.
Appearance

A raven’s visage

A small, chibi-like raven wizard. A smooth black head, a straight black beak, large round glowing turquoise eyes without pupils. A long white multi-layered robe with a cape and a golden cup-shaped clasp at the throat. A tall, pointed white hat with a golden tassel. Arms and legs are black plumage, feather-hands, black clawed feet. The only bright color is the glow of the eyes; everything else is white-grey and black.

Color code
Robe#B3B3A6
Feather#111115
Gold#8F8875
Eye glow#6AF0E7
Palette of emotions
NeutralJoyAngerSurpriseFocusFatigue

The facial expression rests on the shape of the eye glow, the tilt of the head and the set of the feathers.