Qufli
“Water took my world. And water is what kept me alive.”
Who is Qufli
- Name
- Qufli
- Role
- A summoned hero (gacha) — a real wizard from his own world
- Element
- Water
- Origin
- A drowned world
- Nature
- A neutral-good mentor with a hidden goal
- Archetype
- Soft on the outside — a mystery within
Calm, even-tempered and genuinely kind — but not wide open. Qufli readily teaches, gives hints, covers you in battle; it is safe near him, and trust in him arises on its own.
He keeps his true thoughts and goal to himself — not out of calculation, but because he is not used to unloading personal things on random companions. Those who have been through more than one foray with him and earned his trust, he lets closer — and drops grains of truth. That is why the rare moments of his openness are truly valuable.
Qufli’s home world died from an imbalance of the elements: water magic lost its equilibrium and flooded everything. Only those who mastered water well enough to live in it and on it survived.
For Qufli, water is neither a gift nor a source of pride, but the thing that both took his world and kept him alive. Having learned of the Anchor of Worlds, he found his way there.
Why he is at the Anchor
Qufli seeks to restore the Anchor of Worlds in order to bring other elements — fire, earth, air — back to his drowned world and to balance the water, repairing the broken equilibrium.
This sets him apart from the other wizards: he does not drain other worlds for power but tries to restore balance — a rare “creator” in a system where most only hasten the death of worlds. He hides his true goal, revealing it bit by bit — as trust grows on joint forays.
Ice Feather
A sequential projectile volley that applies a status. Qufli fires feather-projectiles one by one; they fly at enemies and apply Chill. Upgradable: number of projectiles, piercing, size, start delay, damage and attack speed.
Incorporeal form
Projectiles fly a fixed distance and are not destroyed on hit.
return branchI carry all I own with me
Upon reaching their limit, the projectiles return to Qufli simultaneously.
req. Incorporeal form · damage −30%The Milky Way
After the return, another batch arrives: no damage, but +25% to Chill chance.
req. I carry all I own with meFrost touch
Chill chance +25% (12% → 15%).
Leading with trumps
The first projectile is a guaranteed crit (100%).
An ace up the sleeve
The last projectile hits an area, applying Chill with +25% chance.
A copy of a copy
Creates a copy of Qufli that repeats the basic attack.
damage −30%Status chance — all “+25%” are calculated multiplicatively from the base: 12% × 1.25 = 15%; sources multiply in sequence (×1.25 × 1.25 = 18.75%). Damage penalties — all “−30%” multiply together: two sources → ×0.7 × 0.7 = 0.49 (49% damage in total).
Absolute Zero
Control through freezing and exploding ice shards — a short, powerful burst and the culmination of a Chill build.
Freeze
Maximum Chill instantly covers the area — enemies freeze solid in ice.
Shatter
The first hit on a frozen enemy splits the ice: 5 ice shards fly in all directions.
Chain
The shards strike other frozen enemies → they shatter too → the reaction spreads across the whole area.
Strengthened in the meta — through damage, separately from the basic spell.
Frozen enemies remain in the ice for another 5 seconds after the reaction.
A raven’s visage
A small, chibi-like raven wizard. A smooth black head, a straight black beak, large round glowing turquoise eyes without pupils. A long white multi-layered robe with a cape and a golden cup-shaped clasp at the throat. A tall, pointed white hat with a golden tassel. Arms and legs are black plumage, feather-hands, black clawed feet. The only bright color is the glow of the eyes; everything else is white-grey and black.
The facial expression rests on the shape of the eye glow, the tilt of the head and the set of the feathers.
